С╒уY :╞╩╧98NЛйc╣е╬|dd ╛ и( @А╧╨└┐▀р░япа я(Ё/Ё/я(я рЯ 0Ё/8 0@ 0? /8Ё 0я(р ▀Р?G @P OW OX OP ?H 0@Ё/7яП@O _` `h _h PX  0р(▀P_ op px ow _g @OЁ/8я'▀'р 7Ёp А З `o ?Gя/7р ╧А0?ЁАИ ?Hя/8р`/▀o?GЁOXЁ@Hя0?р/╨pOWЁ?Hр/8▀ 7яOPя?Gр/7▀(╧ └P0@яPXЁ@Oя0@▀ 0╨O ╨@HЁ/╧@'╨ 0▀0@р@PЁ0?▀'╧_OPЁ@Hр(╨ 7▀/7╨'└ ┐                                                                          ^^^^^^^^^^                    ^^^^^^^^^^^^^^                ^^TeeBBBBeTT^^^^^^             ^eBDJ33333JJDBeZ^^^^           TD33==#####==3JDBT^^^^         eJ=###=3DeZ^^T       B3# #=3JBZ^^T      3#  #=JBT^^     J# Sll #=JBZ^T    # %,68??86,/@A*< ##    45('.6787-9%:;*<=#     $+&,--.,/01)2 3       $%&&'%($!)* ##         !"#                                                                                               └   № °Ё?р└└АААА└└рЁ?°№    └ dрЛZЮт@РР spr_spoutР    hxЬsЄ5уa3 ╓b(fdРАH@хС┴ Q0 F┴(а4PИ1№┐Г│HDОl┼Би0єА▄|jYБl Ъ∙DВсm>▄ аE·Б[A╗Ї? F┴(4╢:IРдР╕ЇР obj_spoutоЬ        Р╕[    ╢ps = part_system_create() pt = part_type_create() part_type_shape(pt,pt_shape_disk) part_type_size(pt,1,2,false,false) part_type_life(pt,40,40) part_type_color2(pt,c_blue,c_blue) part_type_speed(pt,1,2,false,false) part_type_direction(pt,180,210,false,false) part_type_gravity(pt,.25,270) em = part_emitter_create(ps) part_emitter_region(ps,em,x,x+5,y,y+1,ps_shape_ellipse,ps_distr_gaussian) part_emitter_stream(ps,em,pt,4)0000000            Р╕[    part_system_doastep(ps)0000000                    Р╕[    Ddraw_sprite(sprite_index,image_single,x,y) part_system_draw(ps,0,0)0000000            obj_fpsо    Ь                    Р╕[    "room_caption = "FPS: "+string(fps)0000000                                дroom0Ар└└└                                Ар             Ар             Ар             Ар             Ар             Ар             Ар             Ар             а└бЖpАвЖ@@гЖ╨`дЖеЖЖшеЖАЦШо У{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par } Ї ЇSprites spr_spoutSounds BackgroundsPathsScripts Data Files Time LinesObjects obj_spoutobj_fpsRoomsroom0 Game Information Game Options