G TFD]JGCXdd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d׬@object0 [`//init system ps = part_system_create() //init rain pt = part_type_create() //rain settings part_type_shape(pt,pt_shape_cross) part_type_size(pt,2,2,false,false) part_type_color2(pt,c_blue,c_blue) part_type_life(pt,70,70) part_type_speed(pt,12,12,false,false) part_type_direction(pt,310,310,false,false) //initial rain quantity rain = 10000000[-//create rain particles repeat (rain) { xx = random(room_width + room_height) - room_height yy = -random(15) part_particles_create(ps,xx,yy,pt,1) } //perform step part_system_doastep(ps) //show room information (fps and rain) room_caption = "fps: "+string(fps)+" | rain: "+string(rain)0000000[part_system_draw(ps,x,y)0000000 [-rain = get_integer("Enter rate of rain",rain)0000000room0        {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  SpritesSounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0Roomsroom0 Game Information Game Options