‘еiЬ CFTVёщšNЋіРГ@сddџО Ј( @€ЯаРПпрАяЏ  я(№/№/я(я рŸ 0№/8џ0@џ0?џ/8№ 0я(р п?Gџ@PџOWџOXџOPџ?Hџ0@№/7я@Oџ_`џ`hџ_hџPXџ 0р(пP_џopџpxџowџ_gџ@O№/8я'п'р 7№pџ€џ‡џ`oџ?Gя/7р Я€0?№€ˆџ?Hя/8р`/пo?G№OX№@Hя0?р/аpOW№?Hр/8п 7яOPя?Gр/7п(Я РP0@яPX№@Oя0@п 0аO а@H№/Я@'а 0п0@р@P№0?п'Я_OP№@Hр(а 7п/7а'Р Пџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ^^^^^^^^^^џџџџџџџџџџџџџџџџџџџџ^^^^^^^^^^^^^^џџџџџџџџџџџџџџџџ^^TeeBBBBeTT^^^^^^џџџџџџџџџџџџџ^eBDJ33333JJDBeZ^^^^џџџџџџџџџџџTD33==#####==3JDBT^^^^џџџџџџџџџeJ=###=3DeZ^^TџџџџџџџB3# #=3JBZ^^Tџџџџџџ3#  #=JBT^^џџџџџJ# Sll #=JBZ^Tџџџџ# %,68??86,/@A*< ##џџџџ45('.6787-9%:;*<=#џџџџџ$+&,--.,/01)2 3џџџџџџ $%&&'%($!)* ##џџџџџџџ  !"#џџџџџџџџџ  џџџџџџџџџџџ  џџџџџџџџџџџџџ џџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџРџџџќџј№?рРР€€€€РРр№?јќџџџџРџd§„Ÿxoт@sprite0  Мxœэ–=€ …qїŽŽž€йИ{'oŽD‰Q э„Ф„Івя5№ГЌКWGh;';G7;5œ —Ф6 ƒБ< ›)ф…1с‘ `yЁЯсИD™Њ‚3д\.XшIPИСe?ЦСƒw‰щ3 ~ч#&фltу7ўљЂ4О (?v„3љЙ"ЙAѓ‘Ч…І~TшўЙ„ˆRпФїёiОЮћ^сRњUс“у’Ъwй|§asprite1 xœsђMc€3 жb(fd‹0P˜ŸЅsprite2  xœsђ5уa3 жb(fd€H@х‘Сщ:FЭ5ŸЖцЭФ…hj8хV`‚ЦІФ Ќк1Йd[еp\‚чТIЌВ”˜Љ€Zцув‹Ќ"yiэ~bЬЧjеу—КщЋ.*І<ІTC‰T,а ЁEљIа ЊZ˜9jўЈљe>ћЋwЄИєobject0Ўœџџџџџџџ Иcџџџџdrops25000000И4р// // action_partsyst_create(depth) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } var i; // create the particle system object if is does not exist if (not variable_global_exists('__internal_ps2435__')) { global.__internal_ps2435__ = object_add(); object_set_depth(global.__internal_ps2435__,argument0); object_event_add(global.__internal_ps2435__,ev_step,ev_step_end,'{part_system_doastep(__ps);}'); object_event_add(global.__internal_ps2435__,ev_draw,0,'{part_system_draw(__ps,0,0);}'); object_event_add(global.__internal_ps2435__,ev_destroy,0,'{part_system_destroy(__ps);}'); } // create an instance of the object if is does not exist if (instance_number(global.__internal_ps2435__) == 0) { instance_create(0,0,global.__internal_ps2435__); (global.__internal_ps2435__).__ps = -1; } // now initialize everything with (global.__internal_ps2435__) { // the system if (__ps < 0)__ps = part_system_create(); part_system_clear(__ps); // the particle types for (i=0; i<16; i+=1) __pt[i] = -1; // the particle emitters for (i=0; i<16; i+=1) __pe[i] = -1; } } џџџџ00000000И9E// // action_parttype_shape(id,shape,minsize,maxsize,col1,col2) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_shape(__pt[argument0],argument1); part_type_size(__pt[argument0],argument2,argument3,0,0); part_type_color2(__pt[argument0],argument4,argument5); } }  џџџџ012425525500И:У// // action_parttype_life(id,minlife,maxlife) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_life(__pt[argument0],argument1,argument2); } } џџџџ051500000И;.// // action_parttype_speed(id,minspeed,maxspeed,mindir,maxdir,friction) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_speed(__pt[argument0],argument1,argument2,-argument5,0); part_type_direction(__pt[argument0],argument3,argument4,0,0); } } џџџџ0280360000И<Щ// // action_parttype_gravity(id,gravity,gravdir) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Set the fields with (global.__internal_ps2435__) { if (__pt[argument0] == -1) __pt[argument0] = part_type_create(); part_type_gravity(__pt[argument0],argument1,argument2); } } џџџџ0127000000џџџџџџџџџџџџџџџџИmaction_move_toџџџџrandom(room_width-16)random(room_height-16)000000И?// // action_partemit_create(emid,shape,xmin,xmax,ymin,ymax) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) __pe[argument0] = part_emitter_create(__ps); part_emitter_region(__ps,__pe[argument0],argument2,argument3,argument4,argument5,argument1,ps_distr_linear); } } џџџџ00 other.x-1 other.x+1 other.y-1 other.y+100ИЫaction_kill_objectўџџџ00000000ИA§// // action_partemit_burst(emid,partid,number) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_burst(__ps,__pe[argument0],__pt[argument1],argument2); } } џџџџ00drops00000И@є// // action_partemit_destroy(emid) // { if (not gamemaker_registered) { show_error('Action is only available in registered version.',false); exit; } // Check whether the particle system has been initialized if (not variable_global_exists('__internal_ps2435__')) { show_error('The particle system must first be created.',false); exit; } if (instance_number(global.__internal_ps2435__) == 0) { show_error('The particle system must first be created.',false); exit; } // Now create it with (global.__internal_ps2435__) { if (__pe[argument0] < 0) { show_error('The particle emitter must first be created.',false); exit; } part_emitter_destroy(__ps,__pe[argument0]); __pe[argument0] = -1; } } џџџџ00000000џџџџџџџџџџџџџџџџџџџџ И[џџџџ,drops = get_integer("How much blood?",drops)0000000џџџџџџџџobject1Ўœџџџџџџџ џџџџџџџџџџџџИiaction_move_pointџџџџ object0.x object0.y1000000џџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџobject2Ўœџџџџџџџ џџџџџџџџџџџџИmaction_move_toџџџџmouse_xmouse_y000000џџџџџџџџџџџџ ИЩaction_create_object џџџџ10000000џџџџџџџџџџџџџџџџџџџџЄroom0€рРРРџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџ€р џџџџџџџџџџџџр Ё†PЂ††шЂ†€–˜Ўџч{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}{\f1\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\fs24 Enter to adjust blood amount. \par Click mouse to fire.\f1 \par } є єSpritessprite0sprite1sprite2Sounds BackgroundsPathsScripts Data Files Time LinesObjectsobject0object1object2Roomsroom0 Game Information Game Options