@™d\=dd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d:6r@ Typewriter [amounttyped = 0 text[1] = "hi" //change this to the first line of text you want text[2] = "bye" //you can add more lines after this, increase the number for each line text[3] = "" //leave an extra line texty = text[1] //first line to read line = 1 //first line's number maxlines = 2 //last line's number alarm[0]= 30 //time between letters0000000[]//in here, just put what should happen after it's done typing everything { game_end() }0000000[Samounttyped+=1 alarm[0]= 30 //amount of time between letters if amounttyped = string_length(texty) { alarm[0]=60 //amount of time to linger on completed lines } if amounttyped > string_length(texty) { line = line + 1 if line > maxlines { instance_destroy() } texty = text[line] amounttyped = 0 }0000000[font_color = c_black //change to desired font color font_size = 20 //change to desired font size font_name = "courier" //change to desired font name draw_text(x,y,string_copy(texty,1,amounttyped))0000000room0        f{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss\fcharset1 Arial;}{\f3\fswiss\fcharset1 Arial;}{\f4\fmodern\fcharset1 Courier New;}{\f5\fswiss\fprq2 System;}} {\colortbl\red0\green0\blue0;\red0\green128\blue0;\red0\green0\blue128;\red0\green0\blue255;} \deflang1033\pard\plain\f3\fs24\cf0 \par } SpritesSounds BackgroundsPathsScripts Data Files Time LinesObjects TypewriterRoomsroom0 Game Information Game Options