K) Mz"'dd ( @ (//(  0/80@0?/8 0( ?G@POWOXOP?H0@/7@O_``h_hPX 0(P_oppxow_g@O/8'' 7p`o?G/7 0??H/8`/o?GOX@H0?/pOW?H/8 7OP?G/7( P0@PX@O0@ 0O @H/@' 00@@P0?'_OP@H( 7/7' ^^^^^^^^^^^^^^^^^^^^^^^^^^TeeBBBBeTT^^^^^^^eBDJ33333JJDBeZ^^^^TD33==#####==3JDBT^^^^eJ=###=3DeZ^^TB3# #=3JBZ^^T3#  #=JBT^^J# Sll #=JBZ^T# %,68??86,/@A*< ##45('.6787-9%:;*<=#$+&,--.,/01)2 3 $%&&'%($!)* ##  !"#     ??d5¸@spr_head  }xs5a3 b(fdH@hR~@E#mj,& bLƴeOZ1'p h>6̧0|z.`hV`ZDR'*"*;4P xs5a3 b(fdH@hR~@E#mj,& bLƴeOZ1'pXX[AP3$c~q" gpϸDH5 h J e McECP zxs5a3 b(fdH@hR~@E#mj,& bLƴeOZ1'p  ~`>:3ּX '2Qb2h(C]P xs5a3 b(fdH@hR~@EƠdcV`|dAb>.COC|<&7H+|`0OTI?C|2 p:GdR G"4)2 e McECO|Pspr_body   Yxs5a3 b(fdH@hF4͘@P S 'A+h^6v+pOt08'p,VPnU nhf"ϫobj_head [{direction = 90 speed = 4 x = 240 y = 450 dsx = ds_list_create() dsy = ds_list_create() step = 0 global.tails = 00000000[limage_single = direction / 90 step += 1 ds_list_add(dsx,x) ds_list_add(dsy,y) score = global.tails0000000[game_restart()0000000[*ds_list_destroy(dsx) ds_list_destroy(dsy)0000000[game_restart()0000000([=if direction != 90 && direction != 270 { direction = 270 }0000000'[:if direction != 180 && direction != 0 { direction = 0 }0000000&[<if direction != 90 && direction != 270 { direction = 90 }0000000%[<if direction != 180 && direction != 0 { direction = 180 }0000000 [Bshow_message("Game Paused. Press ok or hit enter again to resume")0000000obj_body [global.tails += 1 mystep = global.tails * 6 x = ds_list_find_value(obj_head.dsx,obj_head.step - mystep) y = ds_list_find_value(obj_head.dsy,obj_head.step - mystep)0000000[xx = ds_list_find_value(obj_head.dsx,obj_head.step - mystep) y = ds_list_find_value(obj_head.dsy,obj_head.step - mystep)0000000obj_negg [Cx = random(room_width - 32) + 16 y = random(room_height - 32) + 160000000[instance_create(x,y,obj_body) xx = x yy = y while place_meeting(xx,yy,obj_head) || place_meeting(xx,yy,obj_body) { xx = random(room_width - 32) + 16 yy = random(room_height - 32) + 16 } x = xx y = yy0000000room0        `>6{\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil Arial;}} {\colortbl ;\red0\green0\blue0;} \viewkind4\uc1\pard\cf1\f0\fs24 \par }  Spritesspr_headspr_bodyspr_itemSounds BackgroundsPathsScripts Data Files Time LinesObjectsobj_headobj_bodyobj_neggRoomsroom0 Game Information Game Options